Alumni Days 2017

These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.

You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:

Alumni Days 2017 program
Alumni Days 2017 program

EDIT: (most) presentations are now available on our YouTube-channel!

Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook group for GAME students past and present.

Here’s the program for your copy-pasting pleasures. It is tentative, though, as talks might be brought forward or delayed.

  • 14 December, Thursday
  • 10.30 “Martin Greip” – CEO, Eat Create Sleep
  • 13.00 “Teddy Sjöström” – CEO, Pixel Ferrets
  • 14.15 “Victor Magnuson” – Game Designer, Fatshark
  • 15.00 “Niklas Eneqvist” – Prop Art, Ass. Art Team Manager, Fatshark
  • 15 December, Friday
  • 10.00 “Kim Aava & Karin Bruér” – 3D Artist & Art Director, Fast Travel Games
  • 10.30 “Portfolio Review” – Kim & Karin, Fast Travel Games
  • 13.00 “Robin Flodin” – CEO, Toadman Interactive
  • 14.15 “Rabi Afram” – QA Dev Manager, King
  • 15.30 “Niklas Norin” – Lead AI & Combat designer, Avalanche Studios
  • 16 December, Saturday
  • 12.30 “Ylva Ljungqvist” – 2D Artist, Paradox Development Studio
  • 13.45 “Joakim Andreasson” – Game Designer, Paradox Development Studio
  • 15.00 “Pernilla Sparrhult” – Producer, Paradox Interactive
  • 19.30 Doors open at Ringi
  • 20.00 Alumnipanel & Party

Recordings are online!

Bonnie Ruberg, speaking at the Gotland Game Conference 2017
Bonnie Ruberg, speaking at the Gotland Game Conference 2017

All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

The Awards Ceremony

Best 1st Year Project: Pump The Frog
Best 2nd Year Project: Somnium
Best 3rd Year Project: Penny’s Farm
Pwnage: Pump The Frog
Cha-Ching!: Pump The Frog
Innovation Award: Grave Call
Students’ Choice: Penny’s Farm
Almedalen Library Award: Pump The Frog
Alumni of The Year: Pernilla Sparrhult and Joakim Andreason

Bighuge THANKS to all of our speakers, faculty and students for making the GGC such a great experience this year!

* (all presentations but one: Adam Mayes’ “M for Mature” unfortunately had technical issues, and the recording was unrecoverable.)

Errant Signal, live at the GGC!

YouTube, as a maturing platform, has given us some amazing things! We have channels exploring games culture and social politics, cultural reflection by way of car reviews, games industry consumer rights, sexplanations – all kinds of wonderful, insightful and important content, and we are massive fans of the medium!

A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year we’re bringing in another department favorite with Chris Franklin of Errant Signal-fame. We’ve been following his channel religiously for ~4 years now, and if you haven’t yet discovered his blend of academic insight and accessible presentation, allow us to introduce you by shining a spotlight on a few of his many insightful video essays!

The Debate That Never Took Place (ludology vs. narrative

Ludography of Blendo Games

Or how about some in-depth game analysis?

If you haven’t added Errant Signal as a regular to your subscriptions, then you’ve missed gems like these! His work is exactly the type of thing we aim at with these conferences: taking something of great interest/importance and deep diving – feet first! His ease of style belies his academic rigor and makes his material essential viewing.

But don’t take our word for it, come and see him yourself, on the big stage at Wisby Strand! In Platform Pressures and Perils Chris will lead us through “a meandering chat about how computers shape the games they run”, starting 10:00 on Monday 29/5.

We hope to see you there!

Introducing: Doris Rusch

Doris C. Rusch is an assistant professor of game design in the College of Computing and Digital Media’s School of Design where she founded the Play 4 Change lab. Rusch’s work is focused on the theory and practice of creating games that model the “human experience” and focus on mental health issues. Her expertise as a game designer opened her eyes to a new theory, which she discussed in this TED-talk titled, “Why Game Designers are Better Lovers.”

Doris is giving an entirely new talk at the Gotland Game Conference, on Monday at 14:00. Don’t miss it!