The department of Game Design at Uppsala University, campus Gotland
Category: Guest Lectures
We use our ever-growing network to lure speakers from the game- & movie industry, academia and independent scene to the island. Unfortunately we’re very poor with keeping this category up to date; including the Gotland Game Conference we average 1 guest lecture every 14th day! Some of these are recorded – check the youtube channel. If you wish to speak with Sweden’s strongest game design students (or their staff), contact Ulf!
Doris C. Rusch is an assistant professor of game design in the College of Computing and Digital Media’s School of Design where she founded the Play 4 Change lab. Rusch’s work is focused on the theory and practice of creating games that model the “human experience” and focus on mental health issues. Her expertise as a game designer opened her eyes to a new theory, which she discussed in this TED-talk titled, “Why Game Designers are Better Lovers.”
This talk will touch a particularly hot subject: The vulva. And by extension it will let us consider topics like pleasure, shame and embarrassment in gaming.
While games fetishise “fun” they still have a problem embracing subjects like intimacy, sex and pleasure as possible variants of it. Using the case of Cunt Touch This, a vulva-based tablet colouring game designed as a tribute to Tee Corinne’s iconic Cunt Coloring Book, Sabine Harrer will introduce the mechanics of the game and explore some of the “cuntroversial” responses it received.
Our fifth speaker presented us with not just one idea, but four(!). We wanted all of them, natch, and the arguing about which one to pick was so fierce we just decided to abdicate our responsibility and let someone else choose. You all voted in our Facebook poll and the result was 40% for a critical examination of so called “empathy games”.
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic overachieverper-excellence and a well known fan-favorite of ours – is coming to GGC to talk about games that allow players to experience the lives of the marginalized. These games, designed to be immersive, impactful, and socially meaningful, run the risk of being appropriative. As Robert Yang recently put it; “If you walk in someone else’s shoes, then you’ve taken their shoes.” So Bonnie will help us look at the problems with game empathy, and methods of solving these problems.
So let us just gush about Bonnie for a while, because we have been fan-girling overfollowing Bonnie for quite some time! We had her on the island back in 2010 when she ran a full day workshop with our students, about bravely (yet responsibly!) approaching sex and gender representation in their game designs.
Then we had her back for the keynote at GGC 2011 where she talked about close reading video games – because there is no such as thing as taking your entertainment media too seriously! More recently her work with the Queerness and Games Conference have contributed greatly in helping us make not only our education, but also this conference as inclusive, welcoming and safe as possible!
In short; we like Bonnie quite a lot, and we think you will too. 🙂 We are extremely happy to have her back, and slightly embarrassed it’s been so long!
Thank you Bonnie, and thanks to everyone who participated in the poll! We hope you take the opportunity to see Bonnie deliver the presentation live next month!
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