The new Serious Games course

Marcus Ingvarsson inherited the Serious Games course when Anne Duse went back to the Ministry of Foreign Affairs. He the opportunity with both hands and ran with it!

This week saw a guest lecture by Jolyon Webb from TruSim, showing off their immensely cool game technology for military training, medicine and physiotherapy.

Next week we have 2 lectures; the first one is on Wednesday 10/10, 13.00 in D20. The prominent Ernest Adams makes a quick stop. Who knows, he might give a lecture, why don’t you come by and find out?

And on Thursday 11/10, 13.00 in E22 we’ll be gatecrashed by Professor Richard Bartle who didn’t just invent the mmo-genre but this photogenic pose as well. He’ll be talking about human rights in virtual worlds.

Wednesday, 17/10, 09.00, E22 we’ll be invaded by the mad scientists from Grendel Games. They’ll be showing their laparoscopy training game. And who knows, we might have to put a “volunteer” under the knife.

So, to sum it up:
Wednesday, 03/10, 13.00, E22
Wednesday, 10/10, 13.00, D20
Thursday, 11/10, 13.00, E22
Wednesday, 17/10, 09.00, E22

That’s all for now. See you!

Hopscotch


Marcus Ingvarsson, the Swedish voice of Adam Mayes and mastermind behind last years Theme Park, cooked up this awesome workshop for our second year students:

“Today you will use your game design skills to reflect over the ongoging protests in Ojnareskogen on Gotland. There are many different sides to the situation, with many possible solutions.

In this assignment you have to:

  1. Research the situation
  2. Find the systems you can use to express the conflict.
  3. Express these systems through the mechanics of hopscotch

The second half of the day was spent outside, with the groups testing all designs by the harbor in Visby. Fourty adults engrossed in the various complexities of a traditional playground game.

They… drew some attention. 😀

GDC Europe 2012

Like the silly, silly boys we are we made a decision to drive to Cologne this year. Three game developers, a reasonably comfortable Volvo and an eight hour road trip from Copenhagen. What could possible go wrong?

… little did we expect that the Germans had built the WORLDS LONGEST CAR PARK where there used to be an autobahn.

But then we finally got to the conference and stepped into a time machine fueled by

Four days passed like nothing! We we’re like

ehrhm. no I mean

As always the GDC provides an insane amount of

and

and

and even a bit of

Gotland wins Game of the Year!


Pixel Ferrets’ Secrets of Grindea just won Game Of The Year at the Swedish Game Awards! These awesome news arrives just a week after them receiving the Public Choice at the Gotland Game Conference.

Dialogue_Quinton

Teddy Sjöström – solo programmer at Pixel Ferrets – is a veteran. He ran PowerOf2 Games (in collaboration with Robin Flodin) and created the 2010 game of the year Dwarfs!?.

Swedish Game Awards is the largest game development competition in Sweden. It aims is to stimulate the development of new and original games and inspire to entrepreneurship and creative thinking with entries being judged on execution, innovation and market potential.

Gotland had THREE games nominated to the finals this year! First year student project Clapper was nominated for Best Innovation. Lucid Dreams’ Post Mortem and Secrets of Grindea were both contenders of Game of The Year!

Congratulations, Vilya, Ted and Fred!

Secrets of Grindea competition profile
Secrets of Grindea web page