Human Rights and Diversity in Serious Games

There is a series of public lectures hosted by GAME this autumn, for our course in Human Rights and Diversity in Serious Games. Every Friday – weeks 35 to 44 – we’ll invite interesting and amazingly experienced men and women, to discuss human rights and diversity in the context of modern interactive and ever more social technology.

All lectures are free and open to the public!

Dagens Nyheter – Swedens largest morning newspaper – published a short interview with Don Geyer (our program director) about the new course. It’s in Swedish only, but this automated translation gets the point across.

More information about each lecture will be published continuously under Guest Lectures; so make sure to subscribe to our feed!

Want to take the course? Apply at studera.nu!
The application date has been extended to 18th of September.

Pure Data – A Teacher-Teaching-Teachers Workshop


It might be summer and all the students are long gone; perhaps at the beach barbecuing and enjoying the so famously supreme weather of this island. But we the staffever the diligent and hard working people that we are – obviously stay on board to deal with the summer courses and preparing the autumn semester.

This week we had another superb reason to stay indoors, as Iwona had invited Marco Donnarumma to do a two-day Pure Data workshop with us. Pure Data (Pd) is a language for collaborative real-time graphical programming, with a special focus on hardware interactions and audio / video processing.

Pd is free, platform independent and fundamentally different from anything we’ve ever worked with before; and that includes Blender Gamekit (graphical programing ni Python) and Kismet (graphical UnrealScript). It’s a real-time language, which means that your program is running while you’re building it! And the syntax – the graphical representation of the language – is also your GUI.

Objects like “number”, “dsp”, “slider”, “colorspace”, “toggle” and “checkbox” are both instances used in the logic, and actual GUI-components that you can manipulate! The editor therefore has two modes: one for programming and one where you manipulate your program’s settings and inputs. But everything is running all the time, so the modes are mostly a convenience.

Platform independence was not a joke either; we were five Apple machines, two Ubuntu installs and a mix of Windows XP, Vista and 7 attending the workshop. It took 10 minutes for us all to install and have hardware accelerated rendering (OpenGL), high-precision audio and low-level access to webcams, microphones, network and practically any kind of input you could imagine.

Pd is an incredibly powerful tool, for the right set of problems. Though I’m not an artist like these people it has been extremely interesting and great fun to learn, and the experience left me marginally less envious of my summer-celebrating students. 😀

Gotland Game Awards 2009

Gotland Game Awards is our proud annual highlight – a drum roll and high-hat emphasizing all the hard work of the year gone by. But the astounding energy and inspiration of GGA 2009 made it much more than a mere accentuation!

It was a tremendous climax – cymbals and horns, percussion, a god light and a choir of angels! A zenith, for all our students and staff to end this year by.

We’re still recovering from GAME’s largest event to date, the official web is soon to be properly updated, but for now – please enjoy some pics . 🙂

Gotland Game Jam (Spring 09)

Thread on the student forums
Theme: “This place will never be big enough for both of us”
Restrictions: Multiplayer co-op.

The FTP was lost during the event! If you’ve got some of these games lying around, please contact Ulf to have them added to the collection.

Winners
Best Game: Belzebub Boys

Best Graphics: DATABOX games

Most Fun: Hypermegafiststorm