Midnight

Midnight is a real-time strategy game for three players. Each player plays as either the easy-going Rocks, the proud Papers or the wicked Scissors; miniscule creatures that crawl out of the shadows at night and face each other in an eternal battle.

It goes without saying that the papers live in constant fear of the scissors, which in turn are hunted by the rocks. This gives all the players a predatory/prey relationship towards each other, forcing them to use stealth, deception and ambushing to prevail. In short, Midnight is an RTS that focuses on stealth, exploring and mobility rather than numbers and micro-managing.

Midnight was awarded “Best Presentation” at Gotland Game Awards 2010. Tobias Andersen got an individual award for “Best Effort in Art”

Team:
Producer: Alex Karlsson
Design: Per Lingvall
Graphics: Alex Lusth, Niklas Hallin, Tobias Andersen,
Graphics: Ola Persson, Martin Paulsson, Erika A. Porath
Programmer: Johan Sköld
Trailer: Stina Boberg, Victor Öhman Holmberg
Website: www.luciddreams.se

Abzolium

Abzolium is an intense skill-based multiplayer arena game for the Xbox 360. Instead of choosing between a numbers of already made characters, you have the opportunity to customize their abilities to your liking. The variations of each new match will lead to loads of different unique combinations and will also result in tactical choices for each round. Enter the tournament of Abzolium and eliminate your opponents to be the ultimate champion!
Abzolium on the Gotland Game Awards 2009 showfloor

Abzolium was awarded “Best XNA Game”, “Best Exhibition”, “Peoples Choice” and “Best Big Game Project – Second Year” at the Gotland Game Awards 2010.
Abzolium team at the Gotland Game Awards 2009

Team:
Producers: Vira Haglund, Joakim Edholm
Lead game designer: Joakim Edholm
Game designers: Joakim Edholm, Vira Haglund, Joakim Österlund Andersson
Lead art: Vira Haglund
Lead programmer: Elon Mallin
2D Graphic artists: Vira Haglund, Sara Pauni
3D Graphic artists: David Klint, Malin Mellgren
Programmers: Joakim Östlund Andersson, Pelle Boström, Syawash “Sayo” Sharafadin

Cause of War

Cause of War is a turn-based tactics game set in late WWII focusing on a complex system and competitive game play.

As a new entry in the genre of classic turn-based tactics games (think Jagged Alliance and Silent Storm), CoW focuses on advanced game mechanics and player customization. The game is set near the end of WWII taking a deeper look on the Italian Campaign. We aim to create a highly competitive game with a great community.

Cause of War development team at the Gotland Game Awards 2010
Cause of War development team at the Gotland Game Awards 2010

Cause of War won the The Award for Human Rights and Anti-discrimination at the Gotland Game Awards 2009.

Team:
Producer: Robin Flodin, Sebastian Torvaldsson.
Graphics: Sonny Hamberg, Emma Ströberg, Vira Haglund, Jommy Johansson, Joakim Reimer, Jhon Hjälm.
Design: Rasmus Davidsson, Fredrik Nilsson, Leo Larsson
Level Design: Ola Nilsson.
Programmers: Ted Lindström, Ted Löfgren, Christoffer Schedin, Tony Höglund, Rickard Jaksch.
Website: http://www.causeofwar.se/

Fields of Glory (2010)

Fields of Glory is an intense and tactical action game bringing the brutality and glory of the roman gladiator games into modern sports. As the champion of a professional gladiator team players will duke it out in fast paced and bloody matches where, thanks to advanced prosthetics, a lost arm or leg will result in nothing more than a pit stop.

Web: Gentle Touch Studios

Team:
Gustaf Stark – Producer, Programmer
Daniel Eriksson – Lead Programmer
Mattias Niiranen – Programmer
Nehmo Tapio – Programmer
Markus Mattfolk Stenberg – Lead Design, Programmer
Gabriel Sammens – Lead Art, Graphic Artist
Fredrik Larsson – Graphic Artist
Otto Westerlundh – Graphic Artist
Johanna Sandhammar – Graphic Artist
Emil Kieri, Mats Söderblom – Trailer and Teaser