alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post. 🙂

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.

Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where one of the team has been buried alive, and the other is a police operator trying to find them. The best part? The buried player actually climbs into a coffin.

Scott Manly both tweeted and recorded video from the show floor:

His video cover a bunch of the games, including Grave Call at 3:31 and Yo! Bartender at 4:50

Anita Sarkeesian / Feminist Frequency also tried Grave Call (at 2:55):

Other outlets that wrote about our students and their games includes Polygon, The Verge, Tom’s Guide and Newsweek!

Of course, reading about these games is not the same as playing them! If you want to try our new games out (without having to travel to the US to do so), come meet us at this years Gotland Game Conference in June. There is a Pay What You Want-option to get full access to ~50 entirely new games, plus a series of unique presentations trying to uncovering the emotional potential of games. It’s also a great opportunity to meet our students and faculty, if you’re interesting in studying game design and development.

Find out more at the Gotland Game Conference website, and get your tickets here!

Polygon plays Yo! Bartender

screenshot from polygon.com
Think you can actually bartend? This game simulates just how hard it is

Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry

Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down over the drink cup, adorned with lights picked up by the internal light sensors in the Wiimote. Hold a bottle upside down over the cup, and it “pours,” showing how much poured on the display. The system is simple but effective, making each “mixing” process into a game of trying to remember where you set down the rum bottle, or which button drops ice into the cup. […]

Read more over at Polygon.com!

Meet us in Stockholm on the 4th of April!

The Department of Game Design at Uppsala University is attending The Swedish Game Industry Career Fair, at Nalen in Stockholm. The event is free to attend, and is an excellent opportunity to meet a ton of game studios and whole lot of game educations, to see if game development might be for you.

The 4th of April is ~10 days before the national application deadline, so we highly recommend you swing past and check the options out before applying to higher education. We will make sure to bring a couple of our students so you get to speak with them directly, and maybe try their games while you’re at it!

Gratuitous photo of students setting up our booth at Gamex, in 2013. Because why not. :)
Gratuitous photo of students setting up our booth at Gamex, in 2013. Because why not. 🙂

See you there!

About the Alumni of the Year award

Adam Mayes reading the motivations and handing out the Alumni of the Year-awards at the Gotland Game Conference 2017. Spoiler: Pernilla Sparrhult and Joakim Andreason were recognized both, for their incredible last couple of years as producer and designer (respectively) at Paradox Interactive.

We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.

GAME Alumni around the world (map generated 180317)
[map generated 180317].

They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming after them at our annual Alumni Days – they always seem to go the extra mile.

With all the value we get from our Alumni, we like to give something back too. And so, as often as we can, we try to recognize former students for their contribution to the education, to the games industry or to their specific field – be it game design, entrepreneurship, activism or academia.

[table id=alumni /]

Are you a former student of the game educations on Gotland? Please join the Uppsala University Alumn Network! And consider joining the 700-people strong GAME community on Facebook. It is run entirely by Alumni and has become the gathering point for all people who is or have been part of the GAME-educations on Gotland.