Dr. Jeffrey Wimmer: Games as third places revisited

Guest lecture on Wed, 15:30, F25!

Apologies for super short notice, but this is well worth your attention! Dr. Jeffrey Wimmer is visiting us from University of Augsburg and giving a talk. Feel free to attend.

Games as third places revisited

Some authors claim e.g. that the mediatized “playgrounds” of massively multiplayer online role-playing games (MMORPGs) have the potential to establish social capital, and hence provide an opportunity for social involvement and participation (e.g. Steinkuehler/Williams, 2006). Following this approach, under specific circumstances, the mediated und ubiquitous worlds of current mobile games (a current popular example is Pokémon Go) can be understood as a form of ‚social media’, creating new socio-culturally and politically relevant spaces for interaction, which Oldenburg (1991) calls a third place (see for an empirical pilot study Wimmer 2014). Building on this the lecture looks theoretically as well as empirically at how the – intentionally non-political – participatory processes of mobile gaming are (not) being transferred into participation and engagement in other domains of social life.

References:

  • Oldenburg, Ray (1991): The great good place. New York.
  • Steinkuehler, Constance & Williams, Dmitri (2006): Where everybody knows your (screen) name: Online games as ‘third places.’ In: Journal of Computer-Mediated Communication, 11 (4), article 1.
  • Wimmer, Jeffrey (2014): „There is no place like home”. The potential of commercial online gaming platforms for becoming third places. In: Quandt, Thorsten/Kröger, Sonja (Hg.): Multi.Player. Social Aspects of Digital Gaming. London: Routledge, 111-123.

My First Jam 2019

Last Friday we held our annual introduction game jam at the Department of Game Design.

A game jam is a playful challenge to design and prototype games in a short timespan. The model is similar to that of a hackathon, where participants have a limited amount of time to work on a project using an iterative design process.

In addition to some rapid prototyping and development, My First Jam aims to:

  • let all our students hang out and get to know each other,
  • mix students up so everybody meets- and work with new people.

117 students and faculty joined up to create games for a day, and 18 games were delivered! (all games are available to download from the Facebook Event page)

After a couple of hours of pizza and playtesting, all the counts had been voted, and the list of nominees were:

Most Fun:

  • We Hate Babies
  • Chef Onion
  • Gotta Catch ’em Full

Best Interpretation:

  • Fly Trouble
  • Fog U
  • Cry Baby Fly

Best Execution:

  • Tear Monster
  • Fly When Cry
  • Ze Fallen

Winners:

  • Most Fun: Gotta Catch ’em Fall
  • Best Interpretation: Cry Baby Fly
  • Best Execution: Fly When Cry

Congrats and well played, everyone!

Visit the Facebook Event page for all the games, and to see more photos from the event. 🙂

Digital games and (un-)sustainability

Join us in the water (you will be soon anyway…)! The world is burning, and Gotland being swallowed by the sea. As Campus Gotland will be under water soon we might as well get used to lectures in the water right now!

Put on your swimming gear, bring a towel, and join us for a climate protest and a swimming lecture on digital games and (un-)sustainability.

  • Wednesday 11th of September at 11:00 at Kallbadhuset Visby

Despite how often game developers talk about games for sustainability and social change, we tend to close our eyes tightly to the ways in which games are contributing, materially and culturally, to this catastrophe. Patrick Prax, at the Department of Game Design, will explain why this is and what we can do.

  • This lecture is open to the general public but will be particularly relevant to students at Campus Gotland who are interested in questions of sustainable development and/or game design.
  • No previous knowledge is required.
  • The lecture will be in English and is expected to take 30-45 minutes.
  • For questions please contact: Patrick Prax

Update:

Useful student resources

This is a collection of resources that will make your time studying way, way easier.

Free WiFi all over the world:

eduroam (education roaming) is the secure, world-wide roaming access service developed for the international research and education community. After setting it up on your devices, it’ll provide free WiFi at airports, schools, university campuses, libraries and thousands of other Wi-Fi hotspots around the world!

To use eduroam you must change some settings on your device. The settings are described at https://cat.eduroam.org

Install the eduroam settings:

  • Go to https://cat.eduroam.org
    • Click the eduroam user: download your eduroam installer.
    • Choose and click Uppsala University.
    • Download install package and install it.

You need to log on to the service using your Uppsala University user identity, and Password B.

Login to eduroam:

  • User identity – when logging in, enter your user identity at Uppsala University, followed by “@user.uu.se” (example: agnebohl@user.uu.se).
  • Password B – Password B can be created or changed on User Profile Website.

For detailed installation instructions for each operating system, go here.

Finding a hotspot when travelling:

To find a local eduroam hotspot near you visit the hotspot finder service hereor download the eduroam companion apps for Android and iOS:

Free books and scientific journals:

As a student at Uppsala University you have access to several e-book libraries and scientific databases.

Go to the landing page for Uppsala University Library and search – it’ll will find almost anything!
To find a specific publisher or platform, go to the database list

Cheap(er) software:

Uppsala University uses OnTheHub to deliver software from many different publishers, with substantial rebates and sometimes entirely for free. Adobe Creative Cloud, GitLab, JetBrains, Microsoft Office etc. might be particularly useful to you.

Social networks

CampusGotlandGAME on Facebook – more than 700 alumni, students and faculty socialize in this group. It is great for job opportunities, events, networking and the occasional announcements about guest lectures and such. It is NOT an official university group and you should not expect teachers to reply to any of your questions on facebook (use the faculty email or slack).

The group is run by former students and filled with industry professionals, so do not spam the group with course-related questions. Current students are encouraged to set up groups for their own year separately – like GAME 2014, GAME 2016, etc. Before applying to the group: please update your Facebook profile to mention that you’re studying at Uppsala University, at the Department of Game Design (otherwise the admin might not let you in).

gotlandgame.slack.com – many teachers use Slack in their courses, and to quickly reach students or organize group discussions. Join the campus-wide channels like #general, #speldesign, #programming and whatever else you find interesting, too. 🙂

Our YouTube-channel – not much of a social network perhaps, but a useful resource for recorded guest lectures, conference talks and trailers for student games going back more than a decade.

Course schedules & program overview

We use TimeEdit to schedule our regular course lectures. That’s the best place for you to check when and where you are supposed to be! You can log on to TimeEdit to create your own custom views, but here are a couple of useful ones ready-made for you:

  • See all scheduled lectures for GAME, for the Autumn 2019 semester.
    • Copy-paste this link into your calendar app to subscribe to the schedule. (Google Calendar, iCal, whatever)
    • Tip: use TimeEdit to build your own schedule with only your courses in it, and subscribe to that instead.
  • This program overview (PDF) lets you see all courses for Autumn 2019, when they are and who runs them.
    • The Christmas hiatus is between December 20th (last day of teaching) and January 7th (first day of teaching). You are likely to have assignments that can be done without physical presence between these two dates.

Faculty lists and contact information

Get to know and get in touch with your teachers here. For all course-related issues, please reach out to faculty in the following order:

  1. the teaching assistant
  2. the teacher
  3. the course responsible
  4. the director of studies

Study administration at Campus Gotland

Student services at Campus Gotland consist of all the support and service you can get outside the actual course/programme you are studying at. For example, it could be the study counselling service, the IT support, the language workshop, the student health service, or the library. In many ways, the Study administration is the hub of the student services.

You will find us at the following locations at campus!

Student Health Services

University is hard enough at the best of time – do not struggle alone through illness, depression, anxiety or any other crisis!

The Student Health Service is the students’ own health care. Uppsala University has psychologists, counsellors and a doctor, all specialized in mental health. If you need support or counselling, they are there for you – use them!

Diagnosis like aspergers, autism, ADHD, dyslexia etc. might make you eligible for extra support in your classes. Such support can take the form of more time on tests or deadlines, more accessible literature, lecture slide handouts, special equipment, study assistance, etc. etc.

The first step for getting all the support we can offer (and that is your right!), is to visit the Student Health Service.

The Department infoscreen and newsletter:

The screens in the F-building will show you the schedule for the current week, and up-to-date news and notices from the department. The newsletter is published six times a year with information from the various department functions.