Drink or Die

In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.

Team:

  • Lead Code: Tim Koniakowski
  • Lead Tech: Felipe Kandek
  • Lead Producer: William Herner
  • Lead Art: Axel Blanc
  • Lead Sound: Petros Tsiouris
  • Lead Designer: Emilia Daniels

RIM RAM RUM

Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral!

Team:

  • Lead Design – Philip Hagberg Enea
  • Lead Art – Alexander Linde
  • Lead Code – Antonio Ackalin
  • Lead Sound – Kaarle Nurmi
  • Producer – Lucas Ingvarsson
  • Coder – Alexander Granell
  • Art – Florent Schmidt

https://twitter.com/TeamDragonVisby

Educators: don’t forget to register for the Summit

The Higher Education Video Game Alliance is joining us on Gotland at the end of May!

There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!

Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), and the summit working day on 31/5. You can even make the evening flight or ferry back that same day.

So if you are teaching university level game design- och development and haven’t already done so, please:

We – Uppsala University and HEVGA – hope to see you there!

Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017.

It went on to win Best Execution in Art at the Swedish Game Awards 2017, and was selected for the 2018 alt.ctrl.GDC showcase in San Francisco.

They also won the Tokyo Game Show “Sense of Wonder“-competition to exhibit in Japan and the game was ranked among the Top 6 Indie Games of Tokyo Game Show 2018!

Team:
Karl Wallsten – Producer/Tech
Theo Unland Karlsson – Lead Design/Lead Tech
Erik Säll – Lead Programmer
Felix Wahlström – Lead Artist
Eric Osana – Programmer/Lead Sound
Emil Kiviniemi – Artist/Animator
Elias Thörnlund – Music
Nils Eklöf – Music/Sound Effects