State of Wonder

State of Wonder was self-published through a successful crowdfunding campaign!

Construct and Conquer in this strategy card game! Build your city and train epic heroes to claim the throne in this city siege inspired game where battles span several in-game turns.

State of Wonder participated in Game Camp Visby where the team took home the grand slam €10000 euros to invest into their business as they see fit

Team:

Leaf Us Alone!

Leaf Us Alone is a two-dimensional action platformer. The player is a hungry red panda equipped with a leaf blower/vacuum-esque device trying to collect leaves for food. The player controls the game using a physical version of the device, and has to navigate levels by sucking up and blowing away objects in order to defeat enemies and overcome obstacles.

The game is created with the Unity engine.

Team:

  • Edward Leiman – Producer
  • Arvid Edström – Lead Sound Designer & Lead Technician
  • Jonathan Nitzan Andersson – Lead Artist
  • Lukas Fletcher – Lead Programmer
  • Ted Fristedt – Lead Game Designer
  • Alexander Konstantinidis – Project Manager
  • www.facebook.com/leafusalonegame/

The Summoning

The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. In The Summoning you either take on the role as one of the chosen few human soldiers, whose mission is overthrow the ruling demon overlord who’s been tormenting the world for decades. Or you take on the role as that very demon, as you try to prevent the humans from succeeding with their mission.

The game is made in Unity 5, and the assets are primarily made in Photoshop CC, 3Ds Max and Motion Builder.

Team:

  • Simon Ströberg – Producer,
  • Johan Persson, Lead Design,
  • Peo Johansson – Lead Sound,
  • Alexander Pihl – Lead Programmer,
  • Louse Fändriks,
  • Filip Carlsson – Senior Programmer
  • facebook.com/TheSummoningGame/

Galactic Smugglers INC

A three player co-op game. Where communication between the players are key to successes. A game where you and your friends are the crew of a smuggling ship. Where you have to navigate through space and avoid obstacles like federation cops, asteroids, black holes and pirates to deliver your cargo to your customers.
You play with three different stations controlling the ship; Helm to control speed and steering, Nav to scan areas ahead of the ship to better plan out your route, and Power to control the placement of the shield for the ship but also how much power all the stations have to work with.

Tools used to build the game: Unity, Photoshop, Blender, Audacity, Elias, Adobe Premiere, Microsoft Visual Studio

Team

  • Fredrik Nilsson – Producer,
  • Joel Ahlgren – Design,
  • Erik Wallin – Coding,
  • Sebastian Wallin – Coding,
  • André Tingvall – Art,
  • Harry Nordenfors – Art,
  • Niklas Lehmkuhl – Tech