Introduction to game development (2005)

Introduction to game development 2005 – this year we expanded the course somewhat. We began with holding a concept document workshop, were students were given roles and fitting tasks to perform. The class (now conveniently divided into teams) then got to choose from this pile of concepts to implement.

So the recipe is simple:

  1. hold a concept document workshop where people are given responsibilities to fulfill.
  2. give them tools (Flash and Photoshop) and point to info and tutorials (online)
  3. teach them how to make a simple space shooter, and a little Photoshop.
  4. Tell them “Choose a concept, work in this group, deliver a game on this date”
  5. Profit!

Like magic – they’ll come running with scissors games. 🙂

Anthill Aces

Anthill Aces is a Multiplayer Air-Racing-Game. You play ants that ride on other insects and race for glory in what we would call the “ordinary” world, but from an ants perspective gets a lot different.

Ride your insects to places you never thought existed (in a simple kitchen) and experience a world where the ants rule dominant.

Team:
Jens Ă–stberg – Producer
Fredrik (Fedde) Mattsson – AD / character designer
Gustaf Hjort af Ornäs – Lead Game Design
Johan Stenberg – Lead 3D Artist
Fredrik ?? Lundberg – Lead programmer

Y?? Sh?? – Graphical Artist
Malin Ahnell – Graphical Artist
Andrei Alexi – Graphical Artist
Mattias Engström – 3D Artist
Robert Farmer – 3D Artist
Stefan NorĂ©n – 3D Artist

Arvet

Arvet, 2005
Arvet is a very accessible strategic board game, produced by first year students in 2005.

Team:
Annika Ă–man
Krister Cederlund
Kristian Söderholm
Mattias Görl
Robert Sahlstedt