About industry contacts

We work hard to maintain a notable presence at an international level – we exhibit at the largest fairs, send staff and students to conferences and initiated the International Research School of Game Design. Thus we’ve come to establish a huge and ever growing network within the international game- and movie industry, academia and independent scene.

The most visible benefit of these contacts is probably the jury for Gotland Game Awards – some 30-40 people from the world-wide industry comes to Gotland every year to see our student’s projects and give them valuable feedback.

But us networking is for so much more than just the GGA: the elective “fourth year” – International Game Production Studies – is built around having external stakeholders weighing in and guiding the student teams during a full year of development! We arrange for in-depth workshops by industry professionals a couple of times a year, and we bring in – on average – a staggering 15 on-campus guest lecturers every year!

These are some examples from the past two months:

Daniel Leaver from Media Molecule (England)

Media Molecule is a British video game developer, known for Rag Doll Kung Fu and LittleBIGPlanet 1 & 2 for the Playstation 3.

Prof. Richard Bartle on Human Rights in Virtual Worlds

Professor Bartle is a game researcher at the University of Essex. He’s most famous for having created MUD (multi-user dungeon) – the first of what would later evolve to become massively multiplayer online role-playing games.

Johannes Wadin from Lionhead Studios (London)

Johannes graduated from GAME in 2006 and went on to work at Avalanche for three years. He joined Lionhead Studios in 2009 and was awarded Alumni of the Year at Gotland Game Awards 2010 for his outstanding professional achievements.

Prof. Ernest Adams on Developing Backwards and in High Heels

Prof. Ernest Adams has been in the game industry since 1989 and currently works as a free lance game designer, writer and teacher. He’s written four books in total and he has developed online, computer, and console games for everything from the IBM 360 mainframe to the Nintendo Wii. Ernest is also the founder and first chairman of the International Game Developers’ Association.

Michael Mateas on AI for Serious Games

Michael created “Façade“, an interactive drama about the relations between three persons in a small flat. Michael holds the MacArthur Chair at University of California, Santa Cruz and runs their Expressive Intelligence Studio where they explore the intersection of artificial intelligence, art and design.

Joakim Setterberg from Fatshark (Stockholm)

Joakim Setterberg is a Level Designer at Fatshark, and credited in titles such as Diplomacy (2005), Terminator: Salvation (2009) and the newly released Lead and Gold (2010).

The people in this network of ours are all friends and respected colleagues. They provide a great service and a unique value to our students!

All lectures are filmed and digitized with slides and notes. Some of them are made freely available through the Gotland University Web TV, while others require an active student account for the courses in question.

Nakajima Labs moving to GAME!


Professor Masayuki Nakajima and his famous Nakajima Labs moves from Tokyo Institute of Technology to Gotland University GAME! Nakajima Labs has been doing bleeding edge research and development in convergent media at Tokyo Tech since 1975, and they will be fully established at our campus by March 2011.

Prof. Nakajima has run several international research teams, published 20 books and more than 250 scientific papers with a focus on Artificiell Intelligence (AI), augmented reality and virtual worlds. One of his goals for the new lab at Gotland University is to continue working on his “Autonomous Agent System: K4”.

K4 is a unique AI that understands both speech and body language. With a simple microphone and video camera, K4 allows you to communicate with a computer just as if it were another human being. With our advanced Motion Capture studio, GAME provides an opportunity for Nakajima Labs to improve the AI’s own body language – giving the artificial person an even more human expression by utilizing natural motion as a part of its communication.

One of the first projects for the team will probably be to translate the Japanese language engine to English. 🙂

Virtual Reality

We’ve invested in virtual reality gear for our Motion Capture studio. The kit consists of a pair of goggles worn by the actor, allowing a real time view of the simulated world – including the actor’s own digital representation!

This system makes it easier for actors to get in to character, to act and react on the virtual world. Balancing on a high ledge is rendered more convincingly if the actor can see the landscape spreading out hundreds of meters below her feet. Acting terrified for and battling with a huge monster is easier if you can see the monster and your own sword- and shield.

Today was just a test run and we are really looking forward to seeing what our students manage to produce with this new hardware.

GamesCom 2010


We’re back again from the largest games trade fair in the world! One of the many ways in which we try to highlight our students and their projects from the Gotland Game Awards is to offer them floor space in our booths at various events. Largest of these by far is the annual Game Developers Conference and GamesCom. Let me throw some figures at you from this years event: 5 days and a total of 505 companies from 33 countries. More than 200 premieres. Over 4400 media representatives from 49 countries. A gross floor space of 120 000m2 and a total of 254 000 visitors. By comparison, the Tokyo Game Show draws around 185,000 visitors and the Electronic Entertainment Expo about 43,000.

Among the 18 900 trade visitors were 28 women and men from Gotland University, GAME. Our troop may have been somewhat smaller than for GamesCom 2009 but our presence was definitely not diminished. Our students got to build and man the 56m2 booth right next to Blizzard, Square Enix, Crytek, EA, Bethesda, BioWare and LucasArts, where we showed off some of our most ambitious projects to date; Abzolium, Colorless, Fumbies, Gods of Steel, Midnight, Pawns and the game of the year-winner Dwarfs, alongside several monitors looping computer generated animations.

Jonathan Lester over at dealspwn.com concluded:

it doesn’t get any more independent than Gotland University […] they’ve crafted some immensely promising experiences. Pay close attention, because these unsung games are quite unlike anything else you’ll see in the show.

Many thanks to Jonathan and all the thousands of visitors who spent time in our booth. We hope to see you all again in 2011!

For more photos, check out GamesCom 2010 official photostream.